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    Predefined Game Rules
    Rule Name Description Default Value Type Java Edition Bedrock Edition
    announceAdvancements Whether advancements should be announced in chat true Bool Yes No
    commandBlockOutput Whether command blocks should notify admins when they perform commands true Bool Yes Yes
    disableElytraMovementCheck Whether the server should skip checking player speed when the player is wearing elytra. Often helps with jittering due to lag in multiplayer, but may also be used to travel unfairly long distances in survival mode (cheating). false Bool Yes No
    doDaylightCycle Whether the day-night cycle and moon phases progress true Bool Yes Yes
    doEntityDrops Whether entities that are not mobs should have drops true Bool Yes Yes
    doFireTick Whether fire should spread and naturally extinguish true Bool Yes Yes
    doLimitedCrafting Whether players should only be able to craft recipes that they’ve unlocked first false Bool Yes No
    doMobLoot Whether mobs should drop items true Bool Yes Yes
    doMobSpawning Whether mobs should naturally spawn. Does not affect monster spawners. true Bool Yes Yes
    doTileDrops Whether blocks should have drops true Bool Yes Yes
    doWeatherCycle Whether the weather will change true Bool Yes Yes
    drowningdamage Whether the player should take damage when drowning true Bool No Yes
    falldamage Whether the player should take fall damage true Bool No Yes
    firedamage Whether the player should take fire damage true Bool No Yes
    gameLoopFunction[until 1.13] The function to run every game tick – Function Yes No
    keepInventory Whether the player should keep items in their inventory after death false Bool Yes Yes
    logAdminCommands Whether to log admin commands to server log true Bool Yes No
    maxCommandChainLength Determines the number at which the chain command block acts as a “chain”. 65536 Int Yes Yes
    maxEntityCramming The maximum number of other pushable entities a mob or player can push, before taking 3 (Heart.svgHalf Heart.svg) suffocation damage per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. 24 Int Yes No
    mobGriefing Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks and whether villagers, zombies, skeletons, and zombie pigmen can pick up items true Bool Yes Yes
    naturalRegeneration Whether the player can regenerate health naturally if their hunger is full enough (doesn’t affect external healing, such as golden apples, the Regeneration effect, etc.) true Bool Yes Yes
    pvp Whether the player can fight with other player true Bool No Yes
    randomTickSpeed How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random ticks, higher numbers will increase random ticks. Setting to a high integer results in high speeds of decay and growth 3 Int Yes No
    reducedDebugInfo Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown. false Bool Yes No
    sendCommandFeedback Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text true Bool Yes Yes
    showcoordinates Whether the player’s coordinates are displayed true Bool No Yes
    showDeathMessages Whether death messages are put into chat when a player dies. Also affects whether a message is sent to the pet’s owner when the pet dies. true Bool Yes No
    spawnRadius The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint. 10 Int Yes No
    spectatorsGenerateChunks Whether players in spectator mode can generate chunks true Bool Yes No
    tntexplodes Whether TNT will explode true Bool No Yes
    Fails if rule name is not defined and value is not provided (i.e., attempting to query an undefined game rule).
    On success, returns the value of the game rule (if value is not provided) or sets the game rule to the specified value (if value is provided).
    New game rules may be defined and set (by providing a value) or queried (by not providing a value).[until 1.13][Java Edition only]
    To stop the day-night cycle: gamerule doDaylightCycle false
    To stop natural healing: gamerule naturalRegeneration false
    To define a new game rule called myNewRule and sets its value to 10: gamerule myNewRule 10[until 1.13]
    To stop creepers, ghasts and other block changing things: gamerule mobGriefing false
    To stop the natural cycle of weather: gamerule doWeatherCycle false
    To keep all of your valuables when you die: gamerule keepInventory True

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